GAMIFICATION, ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY: THE FUTURE OF THE CLASSROOM IS HERE!

Authors

  • Marcos Dione de Oliveira Author
  • Flaviana Soares da Costa Author
  • Daiane Narciso Dias Lima Author
  • Ana Paula Pereira Lopes Oliveira Author
  • Vilma Gomes dos Santos Vieira Author

DOI:

https://doi.org/10.56238/arev7n4-022

Keywords:

Educational Technology, Immersive Learning, Personalization of Teaching

Abstract

This article analyzes the integration of three transformative technologies in the contemporary educational environment: gamification, artificial intelligence (AI), and virtual reality (VR). The convergence of these technologies is drastically reshaping traditional pedagogical practices, creating immersive learning environments that are adaptable to the individual needs of students. Through a systematic review of literature and analysis of cases implemented in educational institutions in Brazil and abroad, it was investigated how these technologies are being applied and their impacts on the teaching-learning process. The results reveal that gamification has significantly increased student engagement, while AI systems personalize educational experiences by identifying learning gaps and recommending specific resources for each student. Virtual reality, in turn, demonstrates transformative potential in disciplines that require spatial visualization and practical simulations, particularly in science, medicine, and history. It was found that institutions that implement integrated approaches to these technologies report measurable improvements in learning indicators, knowledge retention, and development of socio-emotional skills. It is concluded that, although there are challenges related to technological accessibility and teacher training, the convergence between gamification, AI and virtual reality represents not a future trend, but a present reality that is redefining contemporary educational paradigms.

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Published

2025-04-04

Issue

Section

Articles

How to Cite

DE OLIVEIRA, Marcos Dione; DA COSTA, Flaviana Soares; LIMA, Daiane Narciso Dias; OLIVEIRA, Ana Paula Pereira Lopes; VIEIRA, Vilma Gomes dos Santos. GAMIFICATION, ARTIFICIAL INTELLIGENCE AND VIRTUAL REALITY: THE FUTURE OF THE CLASSROOM IS HERE!. ARACÊ , [S. l.], v. 7, n. 4, p. 15954–15968, 2025. DOI: 10.56238/arev7n4-022. Disponível em: https://periodicos.newsciencepubl.com/arace/article/view/4239. Acesso em: 5 dec. 2025.