USE OF THE SCRATCH PLATFORM ALGORITHM: EXPLORING INFORMATION TECHNOLOGIES WITH DIGITAL GAMES
DOI:
https://doi.org/10.56238/arev6n2-215Keywords:
Technology, Female, Programming, DigitalAbstract
On the global stage, the female presence in technological fields is still disproportionate, making it crucial to develop initiatives that encourage and support the participation of girls in this sector. The Scratch platform, a visual programming tool designed for beginners, provides an ideal opportunity to promote this inclusivity. This work aimed to develop digital games with female participation in information technologies through the creation of digital games at Scratch, promoting the development of programming skills and the exploration of careers in science and technology. The methodology adopted involved the application of technologies to support the construction of knowledge, which puts technology at the service of learners and allows reflection on the learning process. Principles of project pedagogy were applied, enabling students to learn in a practical way and recognize their authorship in the productions. The research resulted in three educational games focused on positive and negative numbers, achieving their goals by improving the technological skills of the students. However, the lack of support for collaborative work on the Scratch platform has presented significant limitations, such as the need to concentrate development on a single account, which has complicated the division of tasks and access to work.