UNA SALA DE ESCAPE DIGITAL BASADA EN FENÓMENOS ONDULATORIOS (MECÁNICOS Y ELECTROMAGNÉTICOS): UNA PROPUESTA DE GAMIFICACIÓN AUSUBELIANA
DOI:
https://doi.org/10.56238/arev7n11-209Palabras clave:
Gamificación, Física Ondulatoria, Sala de Escape, Educación DigitalResumen
Esta investigación considera que la enseñanza de la Física, especialmente en el área de los fenómenos ondulatorios, enfrenta desafíos debido a la abstracción de conceptos como interferencia, difracción, resonancia, eco y pulsaciones sonoras, lo que dificulta y desmotiva el aprendizaje. Por lo tanto, su objetivo general es desarrollar la efectividad de una sala de escape digital gamificada, basada en fenómenos de física ondulatoria —como interferencia, difracción, reflexión y refracción—, con el fin de mejorar la participación y la comprensión conceptual de estudiantes de bachillerato. Los objetivos específicos incluyen: identificar las principales dificultades conceptuales de los estudiantes; crear desafíos interactivos en el entorno Genially; aplicar el juego como recurso pedagógico; y, finalmente, evaluar la aceptación del producto y la motivación del grupo de prueba. La metodología comprende una revisión bibliográfica sobre gamificación y enseñanza de la física, el análisis de estudios de caso y el desarrollo de una sala de escape digital compuesta por cuatro rompecabezas progresivos, cada uno de los cuales aborda un fenómeno ondulatorio distinto. El juego se aplicará a un grupo piloto (beta), utilizando pruebas previas y posteriores al aprendizaje, cuestionarios de motivación y observación participante para evaluar la aceptación del producto por parte del grupo. El marco teórico se basa en la Teoría del Aprendizaje Significativo de Ausubel y los principios de la gamificación, asociando el aprendizaje activo y la inmersión digital. Se concluye que el uso de salas de escape digitales, al integrar elementos de juego, narrativa y simulación interactiva, contribuye a superar las barreras de abstracción en la enseñanza de la física, promoviendo un aprendizaje más dinámico, significativo y colaborativo, capaz de aumentar tanto la motivación como la retención de contenidos entre los estudiantes.
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