SOFTWARE MATURITY LEVEL AND THE TRAINING OF QUALIFIED PERSONNEL IN SOFTWARE TECHNOLOGIES AT IFBA
DOI:
https://doi.org/10.56238/arev6n2-161Keywords:
Level of Technological Readiness, Software, Research and Development, Digital GamesAbstract
The Brazilian Digital Games Industry has grown significantly over the past few years, resulting in the approval, by the Federal Senate, of Bill PL 2.796/2021, which creates the legal framework for the electronic games industry. Educational programs aimed at the development of games in Brazil are a necessity for the training of talents and promotion of innovation for this segment. Being a high-risk business, digital game development requires metrics that can assess the development of the technology. In this context, the objective of this work was to present a correlation between the level of readiness of software technology and the process of digital game development, as well as to analyze IFBA courses that increase the supply of qualified personnel in digital game development. For this, bibliographic and documentary research procedures were used. 4 technology readiness level (TRL) scales applied to software developed by American and Brazilian government agencies were identified, all adapted from the TRL scales and requiring adjustments for application in the various software technologies. The DG-STRL scale, by Ferreira and Ribeiro, correlates the stages of digital game development with the TRL for software technology, being an instrument focused on the sector. It was observed that the IFBA offers game development courses at the level of continuing education, undergraduate and specialization, contributing to the training of talented developers, capable of competing on a global scale.