FROM BOARD TO DIGITAL: THE POWER OF GAMES IN LEARNING

Authors

  • José Sergio Xavier Duarte Author
  • José Francisco Vasconcelos dos Santos Author
  • João Paulo Assumpção Reatti Author
  • Adailton de Moura Loura Author
  • Rubens dos Santos Silva Author

DOI:

https://doi.org/10.56238/arev7n3-163

Keywords:

Digital Games, Education, Apprenticeship

Abstract

Games, since ancient times, have stood out as pedagogical tools in various cultures, recognized for their positive contributions to the teaching-learning process. The choice of this theme is justified by the growing presence of digital games in the contemporary educational environment, which promise to revitalize traditional teaching methods and engage students in new interactive dynamics. The main objective of this study is to investigate the impacts of digital games on students' motivation and academic performance. For this, a methodology was used that combines a bibliographic approach, analyzing the existing literature on the use of games in education, and a quantitative approach, through the application of questionnaires to students from various educational institutions. The main results indicated that the use of digital games in the educational process not only increases student engagement but also significantly improves their grades and understanding of the contents. The most relevant conclusions highlight that, when properly implemented, digital games can transform the dynamics of the classroom, promoting more effective learning and aligned with the needs of contemporary students. Thus, this study reaffirms the importance of integrating digital games into the school curriculum, contributing to the formation of a more inclusive and stimulating educational environment.

Downloads

Download data is not yet available.

Published

2025-03-17

Issue

Section

Articles

How to Cite

DUARTE, José Sergio Xavier; DOS SANTOS, José Francisco Vasconcelos; REATTI, João Paulo Assumpção; LOURA, Adailton de Moura; SILVA, Rubens dos Santos. FROM BOARD TO DIGITAL: THE POWER OF GAMES IN LEARNING. ARACÊ , [S. l.], v. 7, n. 3, p. 12946–12959, 2025. DOI: 10.56238/arev7n3-163. Disponível em: https://periodicos.newsciencepubl.com/arace/article/view/3900. Acesso em: 5 dec. 2025.