FROM BOARD TO DIGITAL: THE POWER OF GAMES IN LEARNING
DOI:
https://doi.org/10.56238/arev7n3-163Keywords:
Digital Games, Education, ApprenticeshipAbstract
Games, since ancient times, have stood out as pedagogical tools in various cultures, recognized for their positive contributions to the teaching-learning process. The choice of this theme is justified by the growing presence of digital games in the contemporary educational environment, which promise to revitalize traditional teaching methods and engage students in new interactive dynamics. The main objective of this study is to investigate the impacts of digital games on students' motivation and academic performance. For this, a methodology was used that combines a bibliographic approach, analyzing the existing literature on the use of games in education, and a quantitative approach, through the application of questionnaires to students from various educational institutions. The main results indicated that the use of digital games in the educational process not only increases student engagement but also significantly improves their grades and understanding of the contents. The most relevant conclusions highlight that, when properly implemented, digital games can transform the dynamics of the classroom, promoting more effective learning and aligned with the needs of contemporary students. Thus, this study reaffirms the importance of integrating digital games into the school curriculum, contributing to the formation of a more inclusive and stimulating educational environment.
