GAMES IN HIGHER EDUCATION: A GAME PROPOSAL ON PRODUCTION ENGINEERING CONCEPTS USING A COGNITIVE TEACHING-LEARNING APPROACH

Authors

  • Márcia Helena Borges Notarjacomo Author
  • Fernando Elemar Vicente dos Anjos Author

DOI:

https://doi.org/10.56238/arev6n4-472

Keywords:

Engineering education, games, teaching-learning process, higher education, Production Engineering

Abstract

The general objective of this article is to propose a game to apply teaching-learning concepts of production engineering to higher education students. This proposal addresses concepts of takt-time, production costs, and layout organization and supports a more dynamic and interactive learning process. This work is justified because it is based on constructing a cognitive teaching-learning environment for students with interactive visualization of academic concepts and the world of work.

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Published

2024-12-30

Issue

Section

Articles

How to Cite

NOTARJACOMO, Márcia Helena Borges; DOS ANJOS, Fernando Elemar Vicente. GAMES IN HIGHER EDUCATION: A GAME PROPOSAL ON PRODUCTION ENGINEERING CONCEPTS USING A COGNITIVE TEACHING-LEARNING APPROACH. ARACÊ , [S. l.], v. 6, n. 4, p. 19064–19088, 2024. DOI: 10.56238/arev6n4-472. Disponível em: https://periodicos.newsciencepubl.com/arace/article/view/2622. Acesso em: 5 dec. 2025.