GAMES IN HIGHER EDUCATION: A GAME PROPOSAL ON PRODUCTION ENGINEERING CONCEPTS USING A COGNITIVE TEACHING-LEARNING APPROACH
DOI:
https://doi.org/10.56238/arev6n4-472Keywords:
Engineering education, games, teaching-learning process, higher education, Production EngineeringAbstract
The general objective of this article is to propose a game to apply teaching-learning concepts of production engineering to higher education students. This proposal addresses concepts of takt-time, production costs, and layout organization and supports a more dynamic and interactive learning process. This work is justified because it is based on constructing a cognitive teaching-learning environment for students with interactive visualization of academic concepts and the world of work.
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Published
2024-12-30
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How to Cite
NOTARJACOMO, Márcia Helena Borges; DOS ANJOS, Fernando Elemar Vicente. GAMES IN HIGHER EDUCATION: A GAME PROPOSAL ON PRODUCTION ENGINEERING CONCEPTS USING A COGNITIVE TEACHING-LEARNING APPROACH. ARACÊ , [S. l.], v. 6, n. 4, p. 19064–19088, 2024. DOI: 10.56238/arev6n4-472. Disponível em: https://periodicos.newsciencepubl.com/arace/article/view/2622. Acesso em: 5 dec. 2025.
