TECHNOLOGIES FOR SAVING SYSTEMS IN ELECTRONIC GAMES

Authors

  • Luis Cuevas Rodriguez Author
  • Clairon Lima Pinheiro Author
  • Cristina Souza de Araújo Author
  • Jucimar Maia da Silva Júnior Author

DOI:

https://doi.org/10.56238/arev6n4-027

Keywords:

Technologies, Economy in Games, Video Games

Abstract

INTRODUCTION: The mechanics of a video game may include an economy system. The internal economy system within a video game plays a key role in gameplay, player immersion, and creating a dynamic virtual environment for the player to stay engaged in the game. The economy system defines the business model of the electronic game, in which several sources of revenue and profit generation for the electronic game industry can be used, including: microtransactions; ads that must be watched to continue playing or use a microtransaction to unlock them; subscription services, where the player pays a subscription to have full access to a game or sets of games that are on a platform; season pass that the player buys to download all available content; loot boxing, where the player buys "boxes" that contain random items to customize the game (TOMIĆ 2018).

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Published

2024-12-03

Issue

Section

Articles

How to Cite

RODRIGUEZ, Luis Cuevas; PINHEIRO, Clairon Lima; DE ARAÚJO, Cristina Souza; JÚNIOR, Jucimar Maia da Silva. TECHNOLOGIES FOR SAVING SYSTEMS IN ELECTRONIC GAMES. ARACÊ , [S. l.], v. 6, n. 4, p. 11337–11349, 2024. DOI: 10.56238/arev6n4-027. Disponível em: https://periodicos.newsciencepubl.com/arace/article/view/1891. Acesso em: 5 dec. 2025.