GAMIFICATION AND INCLUSIVE EDUCATION: PROMOTING THE ENGAGEMENT OF ALL STUDENTS

Authors

  • Walaci Magnago Author
  • Paula de Castro Nunes Author

DOI:

https://doi.org/10.56238/arev6n2-147

Keywords:

Gamification, Inclusive Education, Commitment, Collaborative learning, Educational Technology

Abstract

Gamification, defined as the application of game elements in non-playful contexts, has shown to be a promising strategy to engage students in the teaching-learning process. When applied to the context of inclusive education, gamification provides opportunities to increase the participation of students with different profiles and needs, promoting a collaborative and engaging learning environment. This article explores the impact of gamification on inclusive education, looking at how this approach can be utilized to ensure that all students, including those with disabilities and other learning challenges, can benefit from innovative methodologies. Based on a literature review and case studies, the article discusses the main benefits of gamification for inclusion, such as increased engagement, personalization of learning, and intrinsic motivation of students. It is concluded that gamification has a fundamental role in advancing a more inclusive and equitable education, highlighting the need for adequate infrastructure and teacher training for its effective implementation.

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Published

2024-10-16

Issue

Section

Articles

How to Cite

MAGNAGO, Walaci; NUNES, Paula de Castro. GAMIFICATION AND INCLUSIVE EDUCATION: PROMOTING THE ENGAGEMENT OF ALL STUDENTS. ARACÊ , [S. l.], v. 6, n. 2, p. 2902–2911, 2024. DOI: 10.56238/arev6n2-147. Disponível em: https://periodicos.newsciencepubl.com/arace/article/view/863. Acesso em: 13 mar. 2025.