LUDO GAME IN PLANT ECOLOGY: EDUCATIONAL PROPOSAL IN THE SCHOOL ENVIRONMENT

Authors

  • Lívia Chagas Santana Ribeiro Author
  • Arabutan Maracaipe da Silva Neto Author
  • Daniel Lopes Costa Author
  • Nailthon Neponucena da Silva Author
  • João Henrique da Silva e Silva Author
  • Niara Porto de Carvalho Author

DOI:

https://doi.org/10.56238/arev6n4-105

Keywords:

Gamification, Teaching Botany, Apprenticeship, Education

Abstract

Plant ecology has transdisciplinarity within the sciences, and can be taught through different active methodologies, as is the case of games in teaching. The objective of this work was to develop a board game for the explanation of contents related to plant ecology. The design of the ludo game was developed in Adobe Photoshop CC software, based on the original illustration of ludo. Gamification provides the construction of a collaborative and competitive atmosphere in the classroom, boosting and motivating the retention of knowledge and the development of essential skills in the student, transmuting from traditional to progressive teaching. Thus, the readapted ludo game in plant ecology represents an innovative and effective approach to the teaching and learning process.

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Published

2024-12-09

Issue

Section

Articles

How to Cite

RIBEIRO, Lívia Chagas Santana; NETO, Arabutan Maracaipe da Silva; COSTA , Daniel Lopes; DA SILVA, Nailthon Neponucena; DA SILVA E SILVA, João Henrique; DE CARVALHO, Niara Porto. LUDO GAME IN PLANT ECOLOGY: EDUCATIONAL PROPOSAL IN THE SCHOOL ENVIRONMENT. ARACÊ , [S. l.], v. 6, n. 4, p. 12689–12707, 2024. DOI: 10.56238/arev6n4-105. Disponível em: https://periodicos.newsciencepubl.com/arace/article/view/2041. Acesso em: 5 dec. 2025.