LUDO GAME IN PLANT ECOLOGY: EDUCATIONAL PROPOSAL IN THE SCHOOL ENVIRONMENT
DOI:
https://doi.org/10.56238/arev6n4-105Keywords:
Gamification, Teaching Botany, Apprenticeship, EducationAbstract
Plant ecology has transdisciplinarity within the sciences, and can be taught through different active methodologies, as is the case of games in teaching. The objective of this work was to develop a board game for the explanation of contents related to plant ecology. The design of the ludo game was developed in Adobe Photoshop CC software, based on the original illustration of ludo. Gamification provides the construction of a collaborative and competitive atmosphere in the classroom, boosting and motivating the retention of knowledge and the development of essential skills in the student, transmuting from traditional to progressive teaching. Thus, the readapted ludo game in plant ecology represents an innovative and effective approach to the teaching and learning process.
