TEACHING PROGRAMMING AND ROBOTICS FOR CHILDREN: CONSTRUCTIONISM, COMPUTATIONAL THINKING AND TRANSDISCIPLINARITY - FROM PAPERT TO WING

Authors

  • João Cláudio Vilanova Author

DOI:

https://doi.org/10.56238/levv16n54-052

Keywords:

Programming, Robotics, Constructionism, Computational Thinking, Transdisciplinarity

Abstract

This study examines programming and robotics education in early grades, connecting Papert’s constructionism, Wing’s computational thinking, transdisciplinarity, and neuroscientific evidence on learning transfer. These disciplines, beyond their technological dimension, function as an integrative axis of knowledge, fostering cognitive, socioemotional, and creative skills. Constructionism promotes meaningful learning through project creation, while computational thinking provides a framework for problem-solving. Transdisciplinarity integrates mathematics, science, arts, and languages, enhancing knowledge application. Programming and robotics thus stimulate executive functions and skill transfer, preparing students for challenges in a dynamic, interconnected world.

Downloads

Download data is not yet available.

References

ALAM, A.; et al. Integrated Constructive Robotics in Education (ICRE) Model. Cogent Education, v. 11, n. 1, p. 1-20, 2024. Disponível em: https://doi.org/10.1080/2331186X.2024.2324487. Acesso em: 09 set. 2025.

AUSUBEL, David P. Aquisição e retenção de conhecimentos: uma perspectiva cognitiva. Lisboa: Plátano, 2003.

BRACKMANN, Christian. Desenvolvimento do pensamento computacional através de atividades desplugadas na educação básica. 2017. Tese (Doutorado em Informática na Educação) – Universidade Federal do Rio Grande do Sul, Porto Alegre, 2017.

DEWEY, John. Experience and Education. New York: Macmillan, 1938.

IMPACT OF STEAM-BASED INTEGRATED ROBOTICS EDUCATION (IRE) ON STUDENT PERFORMANCE IN THE TOURNAMENT BRAZIL OF ROBOTICS (TBR). Interactive Learning Environments, 2024. Disponível em: https://www.researchgate.net/publication/394420918. Acesso em: 09 set. 2025.

KILPATRICK, William H. The Project Method. Teachers College Record, v. 19, n. 4, p. 319-335, 1918.

MACHUQUEIRO, F.; et al. Game On: A Journey into Computational Thinking with Modern Board Games. Education Sciences, v. 14, n. 11, p. 1182, 2024. Disponível em: https://doi.org/10.3390/educsci14111182. Acesso em: 09 set. 2025.

MISIRLI, A.; et al. Computational Thinking in Early Childhood Education: Debugging Tangible Robot Programming by Children Aged 4–6. Computers & Education, v. 205, p. 104951, 2023. Disponível em: https://doi.org/10.1016/j.compedu.2023.104951. Acesso em: 09 set. 2025.

MORIN, Edgar. Os sete saberes necessários à educação do futuro. 2. ed. São Paulo: Cortez; Brasília, DF: UNESCO, 2002.

OLIVEIRA, D. S. de; GARCIA, L. T. S.; GONÇALVES, L. M. G. A Systematic Review on Continuing Education of Teachers for Educational Robotics. Journal of Intelligent & Robotic Systems, v. 107, art. 24, 2023. Disponível em: https://doi.org/10.1007/s10846-022-01804-z. Acesso em: 09 set. 2025.

PAPERT, Seymour. Mindstorms: Children, Computers, and Powerful Ideas. New York: Basic Books, 1980.

PAPERT, Seymour. Mindstorms: Children, Computers, and Powerful Ideas. New York: Basic Books, 1980.

PAPERT, Seymour. The Children's Machine: Rethinking School in the Age of the Computer. New York: Basic Books, 1993.

RESNICK, Mitchel et al. Scratch: Programming for all. Communications of the ACM, v. 52, n. 11, p. 60–67, 2009.

RODRIGUES, R. N.; et al. Integration of Computational Thinking in Initial Teacher Training: A Systematic Review. Frontiers in Education, v. 9, art. 1330065, 2024. Disponível em: https://doi.org/10.3389/feduc.2024.1330065. Acesso em: 09 set. 2025.

SILVA, Tatiana Aparecida; OLIVEIRA, Sandra Aparecida Fraga da. Robótica Educacional: Possibilidades para o desenvolvimento de competências e habilidades na educação básica. Revista Brasileira de Ensino de Ciência e Tecnologia, v. 13, n. 3, p. 226–241, 2020.

TORRES, I.; et al. Fostering STEM Skills Through Programming and Robotics: Analysis of Student and Teacher Perceptions (2020–2024). Information, v. 16, n. 2, art. 96, 2025. Disponível em: https://doi.org/10.3390/info16020096. Acesso em: 09 set. 2025.

VOSSOUGHI, Shirin; BEVAN, Bronwyn. Making and Tinkering: A Review of the Literature. National Writing Project, 2014.

VYGOTSKY, Lev S. A formação social da mente. 6. ed. São Paulo: Martins Fontes, 1998.

WING, Jeannette M. Computational Thinking. Communications of the ACM, v. 49, n. 3, p. 33–35, 2006.

WING, Jeannette M. Computational Thinking. Communications of the ACM, v. 49, n. 3, p. 33-35, 2006. DOI: 10.1145/1118178.1118215.

YAKMAN, Georgette; LEE, Hyonyong. Exploring the Exemplary STEAM Education in the U.S. as a Practical Educational Framework for Korea. Journal of the Korean Association for Science Education, v. 32, n. 6, p. 1072-1086, 2012.

Published

2025-11-12

How to Cite

VILANOVA, João Cláudio. TEACHING PROGRAMMING AND ROBOTICS FOR CHILDREN: CONSTRUCTIONISM, COMPUTATIONAL THINKING AND TRANSDISCIPLINARITY - FROM PAPERT TO WING. LUMEN ET VIRTUS, [S. l.], v. 16, n. 54, 2025. DOI: 10.56238/levv16n54-052. Disponível em: https://periodicos.newsciencepubl.com/LEV/article/view/9884. Acesso em: 5 dec. 2025.