APPLICABILITY OF GAMIFICATION TO THE TEACHING AND LEARNING PROCESS
DOI:
https://doi.org/10.56238/levv15n41-073Keywords:
Gamification, Technology, EducationAbstract
This research aimed to investigate interactive learning experiences through gamification, evaluating their impact on students' motivation and academic performance. The methodology involved the analysis of practical cases and the collection of data in educational environments that implemented gamified practices, allowing an in-depth understanding of the dynamics involved. The results indicated that gamification significantly increases student engagement, promotes collaboration, and contributes to the development of socio-emotional skills, in addition to improving content retention. Analysis of the data revealed that while gamification offers many benefits, its effectiveness depends on careful implementation tailored to the needs of learners, as well as overcoming challenges such as inequality in access to technology. The conclusion emphasizes the importance of adopting these methodologies on a large scale, highlighting that by transforming the learning environment into a more interactive and meaningful experience, gamification can be a valuable tool for modernizing education and meeting the demands of the twenty-first century.