GAMIFICATION IN THE TEACHING-LEARNING PROCESS

Authors

  • Josiane Horácio Gomes Datsch Author

DOI:

https://doi.org/10.56238/levv12n30-004

Keywords:

Gamification. Education. Active methodologies. Commitment. Apprenticeship.

Abstract

This study analyzes the application of gamification in the teaching-learning process, exploring its theoretical foundations and its practical implementation in educational environments. The research reviews the literature on playful elements and innovative pedagogical strategies, demonstrating how the transposition of game mechanics to the classroom can transform traditional teaching into an interactive, collaborative and meaningful experience. The analysis of the practical cases shows that the use of gamified methodologies promotes student engagement, develops cognitive and socio-emotional skills and contributes to the construction of a learning environment more adapted to contemporary demands. In this way, the study highlights the importance of training educators and reviewing pedagogical practices, pointing to gamification as a promising tool for educational transformation.

Downloads

Download data is not yet available.

Published

2022-02-18

How to Cite

DATSCH, Josiane Horácio Gomes. GAMIFICATION IN THE TEACHING-LEARNING PROCESS. LUMEN ET VIRTUS, [S. l.], v. 12, n. 30, p. 45–58, 2022. DOI: 10.56238/levv12n30-004. Disponível em: https://periodicos.newsciencepubl.com/LEV/article/view/4371. Acesso em: 5 dec. 2025.