VIRTUAL AND AUGMENTED REALITY: APPLICABILITY IN EDUCATION
DOI:
https://doi.org/10.56238/levv16n45-015Keywords:
Education, Technologies, Virtual and augmented realityAbstract
The objective of this research was to analyze the applicability of virtual reality (VR) and augmented reality (AR) in the educational context, investigating the possibilities of integrating these technologies into the teaching and learning process. The methodology adopted was of a bibliographic nature, with a survey of articles and academic publications in databases such as SciELO, Google Scholar and other relevant sources. The results indicated that both VR and AR offer great benefits for education, such as the creation of immersive and interactive environments, which favor student engagement and the personalization of learning. However, significant challenges were identified, such as the high cost of implementation, the need for teacher training, and the adaptation of the curriculum. The conclusion of the research points out that, despite the difficulties, these technologies have the potential to transform education, making learning more dynamic and accessible, but for this, it is essential to overcome structural obstacles and ensure adequate strategic planning for their effective implementation in schools.