The use of the gamification strategy in the discipline of Entrepreneurship in the Computer Science course

Authors

  • Vinícius Costa Girard Author
  • Cláudia Cristina Pinto Girard Author

DOI:

https://doi.org/10.56238/levv15n38-088

Keywords:

Entrepreneurship, Gamification, Entrepreneurial Skills, Methodology

Abstract

Entrepreneurship is linked to the creation of new businesses and the transformation of ideas into opportunities, it is not a talent that the individual is born with, but a skill that can be developed, so it is important that students are engaged during teaching, so that there is effective learning. Therefore, the objective of this research is to identify what are the advantages of applying the gamification strategy in the discipline of Entrepreneurship in the Computer Science course. To achieve this objective, a literature review was carried out through a search in CAPES journals and Google Scholar. Result: fifteen journals were selected, where the analysis of the studies enabled the construction of two themes: 1. Computer Science and Entrepreneurship, 2. Gamification and Education. It is concluded that the application of this gamification strategy offers several benefits.

Published

2024-07-26