GAMIFICATION AND ARTIFICIAL INTELLIGENCE: HOW AI IS TRANSFORMING GAME-BASED LEARNING

Authors

  • Davi Souza da Silva Author
  • Henrique Diovanni Ferreira Souza Author
  • Eliane Cristina da Silva Carvalho Author
  • Poliana Duarte Abês Author
  • Jacqueline Oliveira Garcia Author

DOI:

https://doi.org/10.56238/levv16n50-008

Keywords:

Gamification, Artificial Intelligence, Learning

Abstract

Gamification and artificial intelligence are emerging as significant forces in the transformation of learning, integrating game elements with advanced AI capabilities to enhance educational experiences. The choice of this topic is justified by the growing influence of these technologies in modern education, promoting engagement and facilitating knowledge acquisition. The main objective of the study is to explore how AI is redefining game-based learning, offering insights into innovative educational practices. The methodology adopts a bibliographic approach, analyzing relevant academic literature to identify significant trends and impacts. Among the main findings, we highlight the ability of AI to personalize learning experiences, adapting content and challenges to individual student needs, which results in greater efficiency and information retention. The conclusions indicate that the combination of gamification and AI not only motivates students, but also promotes a more dynamic and interactive learning environment. Thus, this study contributes to the understanding of how emerging technologies shape the future of education, offering a solid foundation for future research and practical applications.

Published

2025-07-03

How to Cite

DA SILVA, Davi Souza; SOUZA, Henrique Diovanni Ferreira; CARVALHO, Eliane Cristina da Silva; ABÊS, Poliana Duarte; GARCIA, Jacqueline Oliveira. GAMIFICATION AND ARTIFICIAL INTELLIGENCE: HOW AI IS TRANSFORMING GAME-BASED LEARNING. LUMEN ET VIRTUS, [S. l.], v. 16, n. 50, p. 8028–8041, 2025. DOI: 10.56238/levv16n50-008. Disponível em: https://periodicos.newsciencepubl.com/LEV/article/view/6344. Acesso em: 13 jul. 2025.