GAMIFICATION IN EJA: PLAYFUL STRATEGIES FOR ENGAGEMENT AND PERMANENCE

Authors

  • Neila Aparecida da Cruz Author
  • Leonardo Gonçalves Pereira Author
  • Wisley Barbosa Noronha Author
  • Guilherme Martins Passos Author
  • Mariza de Oliveira Marques Author
  • Laura Elice De Souza Ferreira Miranda Author
  • Kássia Reijane dos Santos Andrade Author
  • Rosana Sara da Silva Brito Author

DOI:

https://doi.org/10.56238/levv15n43-018

Keywords:

Educational Gamification, Youth and Adult Education, Student Engagement, Pedagogical Innovation

Abstract

This study examines the application of gamification strategies in Youth and Adult Education (EJA), aiming to enhance student engagement and permanence. The research analyzes how playful elements and game mechanics can be integrated into the educational context of EJA, considering the particularities of this audience. Innovative methodologies that combine gamification principles with the specific learning needs of young people and adults are investigated, seeking to create more stimulating and meaningful educational environments. The study addresses the challenges inherent in the implementation of these strategies, including issues of technological accessibility and curricular adaptation. The ethical and pedagogical implications of the use of game elements in adult education are discussed, emphasizing the importance of a balanced approach that respects students' maturity and previous experiences. The research also explores the role of teacher training in the age of gamification, highlighting the need to develop specific competencies among EJA educators. The results indicate that, when implemented in a judicious and contextualized way, gamification strategies can contribute significantly to increase the motivation, engagement and, consequently, the permanence of students in EJA. It is concluded that gamification, combined with solid pedagogical practices, represents a promising tool to face the challenges of evasion and demotivation often observed in this teaching modality.

Published

2024-12-04

How to Cite

DA CRUZ, Neila Aparecida; PEREIRA, Leonardo Gonçalves; NORONHA, Wisley Barbosa; PASSOS, Guilherme Martins; MARQUES, Mariza de Oliveira; MIRANDA, Laura Elice De Souza Ferreira; ANDRADE, Kássia Reijane dos Santos; BRITO, Rosana Sara da Silva. GAMIFICATION IN EJA: PLAYFUL STRATEGIES FOR ENGAGEMENT AND PERMANENCE. LUMEN ET VIRTUS, [S. l.], v. 15, n. 43, p. 7880–7892, 2024. DOI: 10.56238/levv15n43-018. Disponível em: https://periodicos.newsciencepubl.com/LEV/article/view/1932. Acesso em: 23 feb. 2025.