AUGMENTED REALITY IN THE CLASSROOM: EXPLORING NEW WORLDS WITH FUN
DOI:
https://doi.org/10.56238/arev6n2-067Keywords:
Augmented Reality, Innovative Education, Educational Technology, Immersive Learning, Student EngagementAbstract
This study explored the integration of Augmented Reality (AR) into the educational environment, focusing on its ability to make learning more engaging and fun. Through a comprehensive literature review, the potential of AR to transform traditional pedagogical practices was analyzed, creating immersive and interactive learning experiences. The work examined successful use cases, implementation challenges, and potential benefits of AR in various educational contexts. The implications of this technology for student engagement, understanding of complex concepts and the development of 21st century skills were discussed. The survey also addressed critical issues such as the need for adequate infrastructure, educator capacity building, and appropriate instructional design. The results indicate that AR, when implemented effectively, can significantly improve student motivation, facilitate the visualization of abstract concepts, and promote more active and participatory learning. However, the study also underscores the importance of balancing technological innovation with sound pedagogical principles, ensuring that AR is used as a tool to enrich, not replace, fundamental educational experiences. It was concluded that AR represents a promising frontier in education, with the potential to create "classrooms without borders", where learning becomes an exciting and engaging adventure.