GAMIFICATION IN THE STUDY OF ORGANIC CHEMISTRY FOR PHARMACY UNDERGRADUATES: AN EXPERIENCE REPORT

Authors

  • Soraya Katine Garcia Metz Author
  • Andressa Fátima Ernsen Author
  • Adriana Hartmann Author
  • Marisiane Alves Carneiro Takase Author
  • Letycia Lopes Ricardo Author

DOI:

https://doi.org/10.56238/arev7n4-179

Keywords:

Gamification, Organic chemistry, Apprenticeship, Teaching method

Abstract

Gamification proposes the use of games or their elements in the performance of an activity. This work reports the experience carried out in the study of organic chemistry in the Pharmacy course through gamification. The students developed didactic games with the programmed content of organic chemistry previously studied. The class was divided into teams that defined the games, developed layouts and pieces, tested and played. The experience required engagement, interaction, decision-making and exploration of the knowledge studied from the participants. The results were positive, demonstrating the fixation of organic chemistry content and the development of important skills such as attention, proactivity and cooperation. Thus, practice demonstrated that gamification was a great teaching alternative, considering that it is an innovative method capable of providing content fixation in an easy and fun way. This method contributes to teaching by diversifying the practice of teaching, also allowing to contemplate the variety of behavioral characteristics of students.

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Published

2025-04-16

Issue

Section

Articles

How to Cite

METZ , Soraya Katine Garcia; ERNSEN, Andressa Fátima; HARTMANN, Adriana; TAKASE, Marisiane Alves Carneiro; RICARDO , Letycia Lopes. GAMIFICATION IN THE STUDY OF ORGANIC CHEMISTRY FOR PHARMACY UNDERGRADUATES: AN EXPERIENCE REPORT. ARACÊ , [S. l.], v. 7, n. 4, p. 18777–18784, 2025. DOI: 10.56238/arev7n4-179. Disponível em: https://periodicos.newsciencepubl.com/arace/article/view/4480. Acesso em: 22 may. 2025.