KHAN ACADEMY AS A TOOL FOR TEACHING MATHEMATICS: RESEARCH ON THE USE OF GAMIFICATION IN STUDENT MOTIVATION
DOI:
https://doi.org/10.56238/arev7n4-123Keywords:
Gamification, Mathematics Teaching, Khan Academy, MotivationAbstract
This study investigates the contributions of the Khan Academy platform, with an emphasis on gamification, to the motivation of basic education students in mathematics teaching. The research was carried out during a school bimester with a 3rd grade class of High School at IFPI – Campus Picos, using a qualitative approach and methods of non-participant observation and questionnaire for data collection. The data were analyzed through Laurence Bardin's Content Analysis, through the technique of thematic and categorical analysis, highlighting the relevance and positive impact of this approach in the educational context. Gamification has proven to be an effective tool to increase student motivation, creating a more dynamic and engaging learning environment, making mathematical learning more accessible and interesting. Thus, most students showed greater interest and dedication to the study of mathematics. In this way, Khan Academy demonstrates great potential to strengthen mathematics education, but it requires a collaborative effort from educators, school administrators, and policymakers to maximize its benefits, because only through a balanced and conscious integration of technologies in the educational environment will it be possible to provide quality education that motivates and empowers all students.