EXPLORING LEARNING: THE POWER OF GAMES IN ENGAGING ELEMENTARY SCHOOL STUDENTS
DOI:
https://doi.org/10.56238/arev7n4-018Keywords:
Games, Apprenticeship, EducationAbstract
The impact of games on learning in elementary school is a topic of increasing relevance in contemporary pedagogical discussions. The choice of this theme is justified by the need to explore strategies that promote more active and meaningful learning experiences. The main objective of the study is to investigate how the use of games can contribute to the integral development of students. The methodology adopted included a bibliographic approach, reviewing current literature on gamification and its educational implications. The main results found indicate that gamification not only facilitates the assimilation of content, but also stimulates social and emotional skills, promoting a more dynamic and collaborative environment. It was observed that the implementation of games allows students to experience practical problems and develop skills such as teamwork, creativity and critical thinking. It was also found that for the adoption of these methods to be effective, it is essential that educators are trained to select and integrate games in a coherent way into the curriculum. This pedagogical orientation is essential to ensure that games are used as educational tools and not just as entertainment. Finally, it was concluded that the use of games in elementary school promotes meaningful and lasting learning, expanding the students' repertoire and contributing to the formation of critical citizens, prepared to face the challenges of the contemporary world.