GAMIFICATION IN EDUCATION: PERSPECTIVES FOR INTERACTIVE LEARNING EXPERIENCES

Authors

  • Isidro José Bezerra Maciel Fortaleza do Nascimento Author
  • Anita Terezinha Scaranello dos Santos Author
  • Anderson Terceiro de Albuquerque Author
  • Eva Maria Campos Pereira Author
  • Daiana de Fátima Moreira Cavalcante Author
  • João Vieira de Sousa Neto Author
  • Givanildo Rodrigues da Silva Author
  • Luciana Maia Lavio Oliveira Author
  • Jessica Sabrinne Araújo Amaral Oliveira Author
  • José Nilton de Araújo Gonçalves Author
  • Francisco Rosa da Rocha Author
  • Sirlei Martins Pereira Author
  • Soray Soares Rosa Damasceno Marques Author

DOI:

https://doi.org/10.56238/levv15n41-023

Keywords:

Education, Technologies, Gamification

Abstract

The research aimed to analyze the use of gamification in education and its perspectives for interactive learning experiences. For this, a bibliographic research was carried out that covered scientific articles from platforms such as SciELO, Google Scholar and Web of Science. The results showed that gamification transforms learning into dynamic and engaging experiences, promoting personalization, development of socio-emotional skills and instant feedback, factors that increase student motivation. However, the implementation of gamification faces challenges, such as the need for proper training of educators and the choice of appropriate tools. The analysis of the data indicates that, with careful planning, gamification can revolutionize education, preparing students for a future where creativity and interpersonal skills are essential. The conclusion highlights the relevance of gamification as an innovative strategy that can enrich the educational process and foster more meaningful learning.

Published

2024-10-04