THE USE OF VIRTUAL AND AUGMENTED REALITY TO LEARN
DOI:
https://doi.org/10.56238/levv16n46-093Keywords:
Virtual Reality, Augmented Reality, EducationAbstract
Virtual Reality (VR) and Augmented Reality (AR) have become central themes in contemporary educational discussions due to the transformative potential they offer in improving teaching and learning processes. The choice of this theme is justified by the growing insertion of these technologies in the school environment and the need to understand them to enhance their pedagogical application. The main objective of this study is to analyze the impact of VR and AR on educational practices, seeking to understand how these tools can contribute to engagement and learning effectiveness. The methodology consists of a bibliographic approach that aims to gather theoretical references on the use of these technologies and a quantitative approach that proposes to collect data. The research emphasizes that, for the implementation of VR and AR to be effective, it is essential that educators are properly trained and that there is adequate pedagogical planning, favoring a more dynamic and interactive teaching. Thus, the understanding and integration of these tools in educational environments are essential for the formation of students who are more prepared for the challenges of the twenty-first century.