DIGITAL TECHNOLOGIES AND EDUCATION FOR PEACE: THE ROLE OF GEOTECHNOLOGIES AND GAMIFICATION IN SCHOOLS

Authors

  • Marina Oliveira Malta Author
  • Lícia Martha Daniel Oliveira Author
  • Neirevane Nunes Ferreira de Souza Author
  • Judson Augusto Oliveira Malta Author

DOI:

https://doi.org/10.56238/ERR01v10n4-029

Keywords:

Digital Technologies, Geotechnologies, Gamification, Culture of Peace

Abstract

This essay discusses the relevance of digital technologies, particularly geotechnologies and gamification, as didactic and pedagogical strategies aimed at promoting a culture of peace in basic education. It assumes that contemporary educational processes face the challenge of engaging with the languages ​​and skills of the 21st century, requiring innovative practices that combine technology, critical thinking, and citizenship. Drawing on frameworks from learning psychology, educational sociology, and studies on educational technology, it argues that integrating technological tools into the school curriculum can reconfigure pedagogical practices, promote collaborative learning, and expand the emancipatory potential of education. The text also highlights that such resources, when guided by critical pedagogical intentions, foster the development of values ​​such as solidarity, empathy, and respect for diversity. To this end, it emphasizes the need for ongoing teacher training, interdisciplinary approaches, and the strengthening of public policies that enable the qualified use of technologies in teaching. It is concluded that the combination of technological innovation and ethical commitment can transform schools into privileged spaces for building peace.

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References

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Published

2025-09-24

Issue

Section

Articles

How to Cite

DIGITAL TECHNOLOGIES AND EDUCATION FOR PEACE: THE ROLE OF GEOTECHNOLOGIES AND GAMIFICATION IN SCHOOLS. (2025). ERR01, 10(4), e8379. https://doi.org/10.56238/ERR01v10n4-029