GIRARD , Vinícius Costa; GIRARD, Cláudia Cristina Pinto. The use of the gamification strategy in the discipline of Entrepreneurship in the Computer Science course. LUMEN ET VIRTUS, [S. l.], v. 15, n. 38, p. 1391–1403, 2024. DOI: 10.56238/levv15n38-088. Disponível em: https://periodicos.newsciencepubl.com/LEV/article/view/104. Acesso em: 18 jan. 2025.